5 Offensive Stereotypes Reinforced by Video Games That Need to End

Video games are a fun pastime that almost anyone can take part in. However, there are elements to video games that reinforce negative stereotypes about women of all races and minorities. There have been Internet critics like Anita Sarkeesian who spoke volumes about the dangers of video games and how people are perceived in the stories. With that being said, there are positive Black characters out there. But stereotypes, for the most part, drive the narratives of many games such as Grand Theft Auto.

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Black-Aggressive Stereotype

In a lot of video games, Black characters have the meanest faces and tend to be viewed as the most aggressive and violent, even if they are doing the exact same thing as whites. According to Brad Bushman, professor of communication and psychology at The Ohio State University, “Playing a violent video game as a black character reinforces harmful stereotypes that blacks are violent.” In his study, he learned that white players saw Black people to be more violent.

In the first of two experiments, 126 white university students, 60 percent of them men, played the action game Saints Row 2. Some were given a white avatar, the others a Black avatar. Some players had a violent goal, and others a nonviolent one.

Researchers found that the volunteers who played with the violent goal as a Black character “showed stronger explicit negative attitudes toward blacks” compared to volunteers who pursued the violent goal with the white character.

5 Blatant Instances Of Racism in Video Games

Street Fighter

Although most people who grew up playing Street Fighter loved the franchise, it’s hard to overlook the blatant racial overtones of the characters. From Blanka, the savage from Brazil, to Dalsim, the yoga-practicing Indian, to Balrog, the only Black character in the game who’s portrayed as an evil greedy boxer.

Ethnic Cleansing

It’s hard to believe that a game this blatantly racist exists! Developed by Resistance Records, the game lets you play as a Klansman or skinhead in the quest to kill Latinos, Blacks and Jews.

Deus Ex: Human Revolution

Deus Ex Human Revolution is a cyberpunk-themed, action role-playing video game developed by Eidos Montreal and published by Square Enix. Released in 2011, the game was critically acclaimed, except for one particular character, a Black female depicted as Letitia. As reported by time.com:

“Letitia’s a really bad part of a really good game. When lead character Adam Jensen encounters her in Detroit, she’s picking through the trash. It becomes clear that she’s an informant from Jensen’s police days.

“The purpose of talking to Letitia is to move the player forward and give some hints about Jensen’s backstory. Yet in doing so, you encounter something really ugly. Letitia embodies a strain of racist stereotype that renders black people as less than human, as the worst that society has to offer.”

Scribblenauts

The objective of Scribblenauts, as implied by its catchphrase “Write Anything, Solve Everything,” is to complete puzzles to collect “Starites,” helped by the player’s ability to summon any object (from a database of tens of thousands) by writing its name on the touchscreen.

However, users were able to uncover a particularly unnerving coincidence that when the term “Sambo” was typed, a watermelon appears on the screen and the character of color eats the entire thing and then falls asleep.

Resident Evil 5

The Resident Evil franchise is one of the most popular game franchises of all time, consisting of not just games but a string of movies as well. However, prior to the release of Resident Evil 5, a trailer featured the lead character (who was Caucasian) massacring numerous Black people in an African village, who had been infected with a disease that originated in Africa.

Although the game producers tried to defend their position by saying that other iterations of the game had taken place in other countries, the racial overtones in the trailer were too blatant and did cause serious backlash at the time.