Controversial Neuroscientist Worried That Ever-Expanding Virtual World Could Be Detrimental to Youth’s Future

Controversial neuroscientist Susan Greenfield said she is concerned about the negative impact that quickly growing new technologies are having on young minds—but without much hard evidence to back her concerns it doesn’t seem likely that her lecture will spark much real-world change.

Greenfield, of Oxford University, is pushing an age-old debate about how new technologies can impact young minds.

While some argue that learning how to use and operate complex technologies is a good thing for younger minds, Greenfield says more often than not those new technologies are being used to make the younger generation complacent and lazy while robbing them of creativity and shortening their attention spans.

According to Greenfield, technological advances are positive things when they are enhancing every day life but not when they are replacing aspects of every day life.

“People have often said to me ‘What about the car and the television and the refrigerator and the printing press even?’ They did make greater advances with those technologies on some people’s lives, but we were still living in the real world when we used those things,” Greenfield said during her lecture at the University of South Australia on Wednesday. “Nowadays you could wake up in the morning and you could work, you could play games, you could shop, you could go dating all without actually living in three dimensions.”

That’s where Greenfield says younger people’s brains could take a serious blow.

“As a neuroscientist I am very aware that the brain adapts to its environment,” Greenfield said. “If you’re placed in an environment that encourages, say, a short attention span, which doesn’t encourage empathy or interpersonal communication, which is partially addictive or compulsive…all these things will inevitably shape who you are.”

She went on to say that “the digital world is an unprecedented one and it could be leaving an unprecedented mark on the brain.”

Greenfield also said that the younger generation’s ability to engage with a virtual audience online before they truly develop a sense of self is rather problematic.

“People like me, a baby-boomer, grew up with the television being the new luxury that came into our home,” she said. “Clearly the amount of life we’ve lived already, the experience we’ve had, the conceptual frameworks that we’ve developed, the attitudes we have, the memories that we have – the individuality that we’ve therefore developed – all those things will offset against whatever other influences are coming in.”

According to Greenfield, the youth don’t have that luxury.

“If you’re a very young person and you haven’t developed, let’s say, a robust sense of identity, you haven’t got interpersonal skills, then clearly we’re going to see changes that we might not see in someone who’s older,” she said.

Those changes are typically the result of the youth’s desire to please that anonymous but often vicious online audience.

“You are out to entertain and seek their approval and the danger lies then in constructing an artificial identity that’s not really you at all,” she said. “Everything you do is done for the approval and to impress this audience, who inevitably will be vicious and nasty because they’re not constrained by face-to-face communication.”

Greenfield continued, arguing that too much time spent with new technologies, specifically digital media, can ruin a child’s imagination.

As Greenfield pondered what the future of the younger generations looks like, others pondered the credibility of her argument.

While Greenfield is indeed a neuroscientist, many experts in the scientific community don’t believe she has been supporting her claims with hard evidence.

Without conducting some serious studies on the impact that new technologies could have on the minds of young Americans, there will always be some pushback against Greenfield’s claims.

Earlier this year, The Guardian said Greenfield’s argument was simply a rehashing of “the same old surface-level debates about simplistic concepts that don’t have much bearing on the real world.”

 

11 of the Best Black Video Game Characters of All Time

In the world of video games, the main characters tend to be white men with five o’clock shadows. As times have progressed, the video game landscape has become more diverse. Here are some of the best butt-kicking characters who happen to be Black:

13484830415

Sazh KatzroyFinal Fantasy 13

Katzroy is a loving father and airship pilot in this franchise.

 

left-for-dead-2-ellis-and-rochelle

RochelleLeft 4 Dead 2

Before the apocalypse, she was a low-level associate producer at a news station waiting for her big break. She thought that the flu outbreak would give her that break, but she ended up fighting for her life.

Is It Important for Women of Color to See Ourselves on the TV Screen? Absolutely!

As a Black woman who consumes a substantial amount of television, it is invaluable to see images of women and people of color on the small screen.

My flat screen invites my favorite fandoms into my living room and provides an experience that I hope can be both entertaining and fulfilling. However, when it comes to diversity, I have noticed that slowly women and people of color are taking on protagonist roles that we haven’t quite seen before. As a TV viewer, I wouldn’t exactly say that my diversity appetite is fully satiated. In fact, I still hunger for more women who look like me on television. But there are shows that are slowly coming into the fold that are creating characters who look like the people I see walking around my neighborhood every day. Characters who look like people I see at a shopping mall, waiting for my flight at the airport, or riding a NYC subway train.

Racial diversity on television within the last several years has been sparse or relatively nonexistent, depending on which network you elect to watch. Seeing more white faces than faces of color is sadly becoming the status quo. In fact it seems since the ‘80s and 90’s TV shows are actually getting whiter. The monolith of whiteness is both discouraging and dismissive to many non-white fans who want to see images of characters who look like them.

Read more from Jamie Broadnax: blackgirlnerds.com

America’s First Black Astronauts: 15 People Who Paved the Way

Robert L. Curbeam Jr

Venturing into outer space is a rarity that requires hard work, dedication and sacrifice. These 15 Black men and women include scientists, doctors, chemists and military leaders who have truly paved the way for Blacks to explore and exceed their wildest imagination. Here are the Black astronauts who raised the standard, according to NASA and The Root.

lawrence_robert

Maj. Robert Henry Lawrence Jr. (U.S. Air Force, Deceased)


Born Oct. 2, 1935, the Chicago native was a top-performing student at Englewood High School and Bradley University. Lawrence was selected by the Air Force for astronaut training in July 1967. On Dec. 8, 1967, he died in a crash of an F-104 fighter jet while instructing a student pilot at the controls. Lawrence, who held a Ph.D. in chemistry from Ohio State University, never got to fulfill his dream, but he left behind a legacy for others who made the journey into space, according to The Root.

 

 Guion_Bluford

Col. Guion S. Bluford Jr. (U.S. Air Force, Retired)

Born in Philadelphia on Nov. 22, 1942, Bluford was the first African-American astronaut to blast off aboard Challenger in 1983. According to NASA, Bluford, who has a degree in aerospace engineering from Penn State, was an accomplished fighter pilot who flew 144 missions in Vietnam before entering NASA’s rigorous Astronaut Training Program. Bluford logged four shuttle missions.

 

 

Unknown

Bernard A. Harris Jr., M.D.

Harris was born June 26, 1956, in Temple, Texas. Graduating from Sam Houston High School in San Antonio in 1974, Harris holds a degree in biology from the University of Houston and a medical degree from Texas Tech. Harris was selected by NASA in January 1990 and flew his first shuttle mission aboard Columbia in 1993. He became the first African-American to walk in space during a joint mission with the Russians in 1995, according to The Root. Harris is a veteran of two space flights, with more than 438 hours in space on STS-55 and STS-63, according to NASA.

CODE2040: Helping Minority Coders Find Their Way to Silicon Valley

Blacks in Technology recently sat down with Laura Weidman Powers (founding executive director of CODE2040) for a one-on-one interview about the CODE2040 program.

In case you aren’t aware, CODE2040 is an organization that matches high-performing Black and Latino undergraduate and graduate coders and software engineering students with Silicon Valley startups for summer internships, and also provides them with the insight, networks and support to ensure their successful participation in the high-tech innovation economy

When was the organization founded?
CODE2040 was founded in February 2012. We’re a startup, too!

Who is CODE2040 (employees and roles)?

Tristan Walker is the founder and chair of the board of CODE2040 and I (Laura Weidman Powers) am the organization’s founding executive director.
Amy Schapiro is CODE2040’s program manager, running point on all recruiting and summer programming.
Jonathan Brack leads program evaluation and alumni programming, ensuring we’re maximizing our effectiveness and supporting our alums.
Jocelyn Jarrett manages accounting and HR operations, using her expertise in helping set up nonprofits to ensure we’re making efficient use of our resources.
The rest of the board (beyond Tristan) is Ben Horowitz, Amber Saloner Tennant, Marc Hedlund and Bea Perez, and we’re fortunate to have an awesome group of advisers and volunteers as well.

What is the goal of CODE2040?

The latest census projections show that people of color will be the majority in the United States in the year 2040. And yet there is no indication that the substantial minority achievement gap will be closed by that same year. We launched CODE2040 to make a direct impact on the achievement gap by increasing the numbers of underrepresented minorities participating in the high-value innovation economy – an economy centered in Silicon Valley.

How many students participate in the program?

We ran a pilot of the program with five students at five startups the first summer, 2012, and we’ll have around 20 students participating this coming summer. We’ll be continuing to scale from there!

In talking with the students, what seems to be the biggest thing they take away from the program?

My favorite thing is something one fellow said to me: Before participating in CODE2040 and hearing from all the speakers and meeting with her executive coach, she thought there was a mythical “entrepreneur” personality type that meant that you were destined to be a founder. After hearing firsthand from dozens of entrepreneurs, she realized that they were ordinary people with great ideas, great passion and great work ethic, and she could be a founder, too.

Read more at: blacksintechnology.net

8 Books Every Intelligent Person Should Read According to Neil deGrasse Tyson

king_james_bible7The Bible

“To learn that people not in power will do all they can to acquire it, and people in power will do all they can to keep it,” stated Tyson in a 2011 Reddit chat.

 2940014766555_p0_v1_s260x420

The Age of Reason by Thomas Paine

Tyson encourages individuals to read this book in order to “learn how the power of rational thought is the primary source of freedom in the world.”

Free Fitness App Delivers on Promise to Make Exercising More Fun and Engaging

Free fitness app Nexercise

In the midst of many fitness apps, DVDs and websites promising to make fitness fun, easy and convenient for the average person looking to shed a few pounds, Nexercise has emerged as one of the few apps to actually deliver on that promise.

Nexercise is the perfect fitness tool for anyone from the busy person at the office to the stay-at-home parent who wants to fit in a workout without losing track of the kids.

Benjamin Young, the tech savvy entrepreneur who created Nexercise, says that’s exactly what the company set out to do.

Nexercise is meant to “empower everyday people to become the healthiest versions of themselves by removing excuses,” Young told Atlanta Blackstar.

The virtual workout guide removes excuses by offering workouts that cater to specific time restrictions and use interactive methods to make exercising more fun.

One of the app’s most celebrated features is the ability to challenge friends, family and colleagues to fitness challenges.

The challenge feature is essentially the digital age adaptation of the gym “buddy system.”

Having a fitness partner helps push many people to work out harder or longer than they would have by themselves. Realistically, however, it’s not always possible to physically meet up with another person and coordinate workout schedules.

The challenge feature allows friends to keep track of each other’s workout progress virtually and have a friendly competition to see who can reach their fitness goals the quickest.

It’s the type of friendly competitive spirit that could make a real difference when it comes to shedding pounds and ultimately changing someone’s life.

Dropping excess weight could be exactly what some people need in order to gain an extra boost of confidence or just embark on a journey to a healthier, longer lifestyle.

With over a quarter of a million monthly users, Nexercise could be well on its way to uplifting communities across the globe.

Eventually, Young would like to see more businesses using the Nexercise app and getting their employees more focused on fitness.

As Young explains, a friendly fitness competition between coworkers could boost even the least motivated workers to do a few more minutes of exercise every day.

“We recently shifted focus to bring effective, engaging corporate wellness to the masses,” Young said. “Outside of your significant other, who do you spend most of your time with? Your coworkers. We believe to get America healthy again, the key lies within companies.”

The app also allows users to reap real rewards when their fitness tracker records a significant amount of progress.

The work-for-rewards method is yet another proven way to inspire people to start working out more.

According to Shape Magazine, the app comes across as a video game more than a fitness guide.

“Workout or a video game? Now you don’t have to choose,” the magazine said of Nexercise. “With the Nexercise app, your workout is transformed into a fun game.”

The virtual trainer is essential for any American who is eager to lose weight, but it could have particularly powerful implications in the Black community.

According to WebMD.com, diabetes is 60 percent more common among African Americans than it is among white people.

Within the population of Americans with diabetes, Black people are more than two times more likely to suffer a limb amputation and more than 5 times more likely to suffer kidney disease.

African-Americans are also more likely to die from complications with asthma, four times more likely to die of a stroke and develop high blood pleasure earlier in life than most whites.

While some people assume this is only caused by traditional foods in the Black community that are fried and greasy, even medical experts stressed the importance of acknowledging racist institutions working against Black Americans.

People of lower socioeconomic statuses tend to battle more health problems than those who can afford organic foods and have spare time in their schedules to workout.

Nexercise could be a saving grace.

The free app features a collection of shorter workouts for busy people and adding just one or two of the five minute workouts could significantly reduce the chances of some African-Americans encountering serious health issues later in life.

Needless to say, their diet will have to make healthy changes as well, but some effective workouts that conform to their own busy schedules is a great way for many Black families to start their journey to a healthier version of themselves—and Nexercise has delivered that free of charge.

 

From Greek Mythology to Life in Washington State, Author Michael G. Munz Sits Down for a Q&A

“It takes place in modern day and features a geeky male, a strong-willed kick-ass female who gains kudos for being a pro at deflecting unwanted male attention (read harassment), the Greek gods (of course) and a whole lot of trouble.”

Synopsis: The gods are back. Did you myth them?

Black Girl Nerds: What inspired the book?

Michael G. Munz: Inspiration for “Zeus Is Dead” has come in chunks ever since the mid-1990s.
I’ve been into Greek mythology since I was a kid, and I took a couple of classics courses in college that reminded me how varied and interesting the members of the Greek pantheon are. I wanted to write a new myth (set in ancient Greece) with such characters, but I wanted to develop my abilities for a while in order to do it justice. In 2002, when I first wrote the short story “Playing With Hubris” — in which a modern man meets two people in a café claiming to be Apollo and Thalia — I realized the potential that lay in putting mythological characters into our modern world. I played with the concept in a couple more short stories until — trying to decide what to write after finishing “A Memory in the Black” (my second sci-fi novel) a number of years ago — I decided it was time to use the concept as novel fodder.

BGN: Because you have used a mythological tone, yet set in a modern time, is this book your revelation of how you see today’s world?

Michael G. Munz: Only in a sense. My primary goal in writing “Zeus Is Dead” was to create something that would make people laugh, but a fair bit of satire did creep into the novel as it developed. I often found myself using the gods (and their massive egos) to make observations about the real world, our celebrities and our leaders.

BGN: What do you want the readers to take away after reading your novel?

Michael G. Munz: Muscle aches from smiling and laughing, a heightened interest in the characters of Greek mythology, and maybe even the idea that, once in a while, people can surprise us.

BGN: In the book, Thalia is a scatterbrained muse of comedy and science fiction. Why did you pick those two genres as her purview?

Michael G. Munz: Oh, now “scatterbrained” might be just a bit unfair. Granted, if she had a spirit animal it would be a caffeinated hummingbird, but she IS a muse. Inspiration flows through her veins due to her very nature, and she likes to think out loud. But to answer your question, I figured that if I was going to write a comedy that included a muse as a character, I’d do well to make it the muse of comedy. (Thalia is named as the muse of comedy in the original mythology.) But I also figured that the nine muses would have to take on new duties when the modern genres came into being. As a sci-fi geek, I thought it would be fun to give her that responsibility as well. Douglas Adams got his ideas from somewhere, after al l…

BGN: “Apollo, a compulsive overachiever with a bursting portfolio of godly duties, risks his very godhood to help sarcastic TV producer Tracy Wallace and a gamer-geek named Leif — two mortals who hold the key to Zeus’s resurrection.” Is this conflict a subliminal history of your personal experiences with life?

Michael G. Munz: Oh, I certainly hope not! I try my best to AVOID responsibility as much as possible. (That’s why I’m a writer and not a doctor or an air traffic controller.) Apollo has always been my favorite of the Greek pantheon, though. He seems to be one of the more decent gods, at least in most cases. But he’s also got so many responsibilities in the traditional mythology: He’s the god of the sun, healing, archery, truth, light, prophecy, music, literature, etc. (He’s also picked up gelatin desserts at the start of “Zeus Is Dead.”) It seemed like he’d be a pretty busy guy, especially if the entire world was looking to him for favors in all of those categories, which could swiftly lead to some massive internal conflict for the poor guy.

BGN: In your bio, it states you were born in Pennsylvania but moved to Washington state in 1977 at the age of 3. Unable to escape the state’s gravity, you spent most of your time studying writing. What was the state’s gravity?

Michael G. Munz: Oh, 9.8 meters per second squared same as anywhere else on Earth. But, really, that line in my bio is just me being figurative and trying to say — in what some generous individuals might consider to be a clever way — that I like it here and haven’t found cause to leave. Western Washington is a nice mix of forests, oceans, mountains and sky, with some pretty interesting cities scattered about. Having friends and family here helps keep me around, too.

Read more at: blackgirlnerds.com