Game of Thrones: Iron From Ice Review

With Telltale games redefining the adventure video game over the last few years, when they announced that Game of Thrones would be one of their 2014 releases (along with Tales from Borderlands), it seemed like a perfect match. While sword clashes, pushing boys from four story towers and really, really terrible weddings are often the flashy takeaways from George RR Martin’s epic tale, the political maneuvering, alliances and betrayal are what define it. With a game that focuses so much on choice, who remembers those choices and its consequences, then Game of Thrones fits snugly into that play style. In the opening episode of Telltale’s latest, they hit the mark on most things and miss the target on a few.

It’s hard to explain the plot too thoroughly without spoiling how it develops, but you begin the story as Gared Tuttle, squire of Lord Gregor Forrester. House Forrester is loyal to Rob Stark, The King in the North, before his unfortunate…circumstances. This causes chaos in Westeros, of course, but especially for the Northern Houses that have are now left scrambling for allegiances and protection. The story doesn’t just stay in the North, however, as we are treated to the capital of political entanglements, King’s Landing.

While the story jumps around between characters, they all center around the internal and external machinations of the Forrester family and trying not to get the Forrester House decimated any further. Familiar faces show up for Thrones fans throughout, all with the vested interest in who the Forresters align themselves with and the plan to use their much talked about ironwood as a resource. The story takes the best of the Thrones political maneuverings and puts you squarely in the middle of them. Rarely is there a “good” response or action as opposed to “one that you don’t think will kill you immediately, even if it does down the line.” Every decision is treacherous, and like the show, you will seldom know what domino effect a choice makes in the world until it comes back against you from a different angle. Even in this first episode, the alliances and motivations of the characters you deal with weave in and out of each other. At some point you have to trust someone, but there’s no clear choice who that should be.

There are three separate “acts” or “characters” that you will play through alternately throughout the first episode and that might be why it feels a little over-long.

Read More from William Evans at blacknerdproblems.com

This Innovative and Ambitious Underground City Looks Like Something from a Sci-Fi Movie

Imagine a world where underground parks are the norm. That concept has become a real possibility thanks to James Ramsey. He’s the creator of the Lowline, a project that, if all goes well, will turn an abandoned trolley terminal on the Lower East Side into a living, breathing, underground park by 2018. Ramsey tells us how he hopes to create more green spaces in unlikely locations.

Source: Bloombergnews

‘Legend of the Mantamaji: Book Two’ — A Book Every Blerd Should Read

It has been said before and it’s worth repeating — it is an AWESOME time to be a nerd — and for Black nerds, we are finally seeing more creators and characters of color push through in the graphic novel/superhero genre both in film and print, conglomerate and indie produced. This week is no exception.

“Legend of the Mantamaji: Book Two” published by And…Action! Entertainment is the second book in television director Eric Dean Seaton’s new graphic novel series. It was set for release on Dec. 10, 2014, “Book Two” brings new characters, lots of action and open-mouth-catch-flies twists.

In this series installment, Seaton has to carry the expectations that readers embraced in the first book in the series — a smart plotline, good pacing, great artwork, layered characters, lots of action and those darn plot twists that got us in the first book. He also has to work hard to avoid the pitfalls that plague the second anything in a planned trilogy. No one enjoys settling into a good second book or movie only to feel like the series was stalling for time until the good stuff happens in the final installment (looking at you Matrix Reloaded).

Fortunately, Seaton and his collaborative team have exceeded expectations with “Book Two.” Part of what makes “Book Two” work is continuity in the team that worked on “Book One.”

Eisner-nominated letterer Deron Bennett brings his talented pen to the piece with consistency and skill.

Artist Brandon Palas continues to produce fantastic work. The action scenes are epic, yet easy to follow and there are panels that you want to pull out simply to admire the work. Palas is also careful to avoid female “same face” that often happens to female characters in the superhero genre. If you listen to Seaton’s numerous interviews to date, he is adamant that the women in the series are every bit as powerful and influential as the men — a powerful declaration of his female characters’ value and purpose — which surely influenced Palas’ art direction.

Colorist Andrew Dalhouse brings Palas’ work to life with brilliant, focused color. There is real depth in his work and deliberation in color choices, from the body armor of the Mantamaji to the intricacies of the splash pages. His long-time experience with the big comic companies is evident and demonstrated throughout the series.

Seaton, of course, is the man behind the entire story that keeps readers engaged from page one. A critically acclaimed television director with 198 episodes and 38 series under his belt including hit shows like NBC’s Undateable, BET’s Reed Between the Lines, Disney’s Austin and Ally and Nickelodeon’s The Haunted Hathaways, Seaton manages to make each chapter of the book feel like both television show episodes and weekly editions of a comic book series. This creates nice stopping points, even though the book compels you to keep reading if you can hold off work, family and everything else for close to 200 pages.

Seaton also keeps the books very clean, with an eye on a wide audience range, he leaves out swearing and excessive violence. The books are listed as being for ages 9 and up.

The Good:

The Story: “The Legend of the Mantamaji” storyline is terrific with well-placed plot twists that keep readers guessing the entire time. Just when you think you have it all figured out, Seaton throws you for a loop. While this second book picks up where the first one left off, you don’t have to read “Book One” ahead of “Book Two,” BUT without “Book One” you miss much of the backstory that marries the ancient African warrior vibe with modern-day resurgence of the Mantamaji very well. It does have the signature middle book cliffhanger, but you never feel like you’ve wasted your time. “Book Two” is definitely not a standalone book in the sense that you can get to the end and be completely satisfied. Readers will want to pre-order “Book Three” for February release.

The Characters: Seaton continues to supply his characters with interesting backstories and opportunities to rise or fall down on the job. He even instills humor as a way to help readers identify with all of his characters, good and bad alike.

We learn more about top cop Sydney who continues to hold her own against the city’s bad guys — in the occasional party dress no less. The social media popular Sanctuants, the sisters to the Mantamaji, reappear as well. And fortunately, we don’t see any butt to the camera fighting action that seems to be the pose du jour for female characters in the superhero genre.

The Action: Most of the action involves the Four Horsemen who are as intimidating as their names. The battles between the four and Elijah spill all over the place — the city, the woods … it’s exhausting and rewarding at the same time as Seaton has been teasing the Horsemen as a part of his social media campaign since before the first book launch. We also get to finally see the rebirth of Sirach, which is both frightening and intense.

The OK:

The Dialogue: As previous reviewers have mentioned, the dialogue can get a bit stilted. Some of it works with specific characters, other times it feels not as natural as you would expect in something that is clearly very modern.

Overall, “Legend of the Mantamaji: Book Two” lives up to the hype and at $14.99 is worth the investment. Unlike many indie works, the series is available in all formats [except braille and audio] and through a variety of sellers including Amazon, Barnes and Noble stores and online, Comixology, iTunes, comic book stores and the “Legend of the Mantamaji” website. Previews of all three books are also available at the “Legend of Mantamaji” website and on Amazon.

Source: Terreece M. Clarke at legendofthemantamaji.com

7 Black Celebrities You Many Not Have Known Were Serious Gamers

Once viewed as a phenomena amongst nerds and closet geeks, video games were not always “trending.” But now they’re hot, as evidenced by this list of seven Black celebrity gamers, according to Supercheats and ModVive.

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Samuel L. Jackson

The thing is, like his choices in film and TV, Jackson has played some very targeted and influential roles in video games as a voice actor. Jackson talked about his early game play experiences starting with Pong and moving on to Atari and arcade games like Space Invaders, but admits that today he has total enthusiasm for games like Assassin’s Creed, or really any first-person shooter. While he has a special place in his heart for the GTA series, and an addiction to the Fallout series, he gets a lot of mileage out of his heavy daily play in GTA Online and Call of Duty.

How the Gaming Community Can Provide an Outlet to an ‘Outsider’

Here’s the truth: I’m scared. This fear is borne from a lack of cultural and individual identity, a haze of uncertainty within which my poetry is immersed. I often concede this fear to that of a common human need; that is, to belong. I was born in Georgetown, Guyana, and raised in Plaisance, Guyana, right in front of the Atlantic Ocean until the age of 9. I then moved to East Orange, New Jersey, of the United States. Guyana, for most who aren’t aware, is just about 50 percent Black and 50 percent Indian. I fell somewhere in between as a small percentage of the Indian population include a mix of Portuguese blood. This mix obviously left me with a bit of a culturally ambiguous look on my face at most parties. East Orange was a tremendous culture shock for me; my introduction to the United States was in an Abbott school district that was predominantly Black and below the poverty line. All this is to say, I’ve had to learn things on the fly about cultures that I borrowed from throughout my life and retained little to none of what cultural identity I can call my own. Enter gaming.

One of the major keystones in my life is being introduced to the modern computer (I use this term loosely) when I arrived in the United States. While I gamed at the arcade in Guyana wasting untold amounts of money playing Street Fighter, Mortal Kombat, Teenage Mutant Ninja Turtles and Battletoads, I was christened as a gamer when I donned that Windows 3.11 PC that my uncle gave to me and my brother. This, however, was just the building block to an addiction that would wholly evolve throughout my formative years. Being a migrant with migrant parents, I obviously was not allowed to leave the house in this “strange land” that was my hood, so I ultimately withdrew into Destruction Derby and learning how to emulate GameBoy titles on my computer so that I could play Pokemon (both Red and Blue titles) on my computer while all of my friends traded Pokemon via their handhelds by day and I watched from the shadows with great envy.

What many would consider a secluded, sheltered and possibly unhealthy upbringing in gaming, I saw as both liberating and safe. Safe, in that I could ask the questions and work toward the answers for myself for the first time under the guise of gaming’s myopic lens.

Read more from Ian Khadan at blacknerdproblems.com

Dr. Mae Jemison Beautifully Explains How She Achieved Her Biggest Dreams

Dr. Mae Jemison describes her journey from space-loving girl in Chicago to astronaut looking down on Chicago and thinking about her younger self.

Mae Jemison is a physician, engineer, educator, entrepreneur and the first woman of color in the world to go into space – she was a NASA astronaut for six years. Currently Mae devotes much of her attention to the 100 Year Starship, which she says is “pursuing an extraordinary tomorrow to create a better world today.” In her spare moments, Mae is a lifelong and accomplished dancer.

Source: NOVA’s “The Secret Life of Scientists and Engineers”

22 Of The Most Amazing African American Entrepreneurs Of All Time

clara20brownClara Brown

Colorado was one of the sites for the gold rush in the 1850s. Brown moved to Central City, Colorado, established a successful laundry and bought real estate. Brown was the first woman and first Black person inducted into the Society of Colorado Pioneers.

paul20cuffePaul Cuffe

Cuffe was the son of an Ashanti man from Ghana and a Wampanoag Native American woman from Massachusetts. In the 1700s, he was a prominent sea captain whose ships and all-Black crews worked the Atlantic Coast and sailed to Europe and Africa.

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Charles Clinton Spaulding, Aaron McDuffie Moore and John Merrick

In 1898, these men founded the first Black-owned insurance company. In 1934, the North Carolina Mutual Life Insurance Co. was the nation’s largest Black-owned business, and it is still one of the oldest Black-owned businesses in the U.S.

isaac_myersIsaac Myers

Myers organized fired ship workers, raised funds from Black churches and bought a shipyard that won a government contract. Myers let whites join his union, but his efforts to integrate white unions were stifled.

A Black Nerd’s Interactions at Comic Con

Oct. 31 was a Friday, and despite the fact there was already plenty of reason to celebrate because it was Halloween and the end of my workweek, it was also the opening day of Ohio’s Comic Con as a part of the Wizard Con circuit. I clocked out of work, threw on some jeans and my Attack on Titan Survey Corps shirt and headed straight for the convention, since there were precious hours left for the day.

Once I made it down there, grabbed my press pass (weoutchea) and made it to the floor, it was as I expected: steeped in glorious geekery. As Leslie had written about so eloquently before, not everyone can make it to New York or San Diego for the mother and father of all Cons in North America, and the smaller ones definitely have value. As this was my first year attending, I was just trying to make the rounds and soak in as much as I could without committing to anything or really planning on writing about it (you see how that worked out).

At some point, between my buying an original sketch of Master Chief and taking a picture of a homie in an awesome Deathstroke cosplay (Arkham: Origins edition), a guy came up to me pointing emphatically. “Awesome shirt, man!” I thanked him, but it is, in fact, an awesome shirt, so I get that a lot. “Check this out.” He put a long box on the table in front of us and pulled out a replica Survey Corps blade. While not sharpened steel, it was solid metal and polished, a nice collectible whether you intended to hang it on the wall or wander into the woods beyond Columbus and hunt titans. I nerded out with my new-found friend and enthusiast for a moment before making my way to the very display he had made the purchase from.

The table was glorious, just about every bladed weapon from nerd lore were on the tables, all handled with care, all available for a price. There was Jon Snow’s “Longclaw,” Cloud Strife’s sword “Buster,” Nariko’s “Heavenly Sword” and many, many more. I picked up “Buster” and marveled at its weight. This thing was awesome. I had no idea where I would put it, but that doesn’t mean I didn’t contemplate dropping some credits on it. I mean, come on: FINAL FANTASY VII MEMORABILIA!

Read more from William Evans at blacknerdproblems.com

Ethnic Diversity in the Dragon Age’s Fantasy World

I’m going to assume that everyone here has seen the second movie in Peter Jackson’s adaptation of “The Hobbit,” generously titled The Devious Cashgrabination of a Beloved Story. Do you remember the scene in Laketown, where we find out that this sleepy harbor area is actually the most diverse place in all of Middle Earth? Here, allow me to refresh your memory.

I’m going somewhere with this, stay with me.

A year ago, a fan asked BioWare writer David Gaider about the lack of ethnic diversity among humans in Dragon Age’s fantasy world, Thedas:

To see Dragon Age fall back on that trope of “Humans Are White, Fantastic Races are POC” was really disheartening and just plain tiresome, to be honest. This has been a thing for as long as I can remember in fantasy, especially sword and sorcery fantasy in fantasy counterpart versions of medieval Europe like Thedas. People of color, if they exist at all in these settings, are typically either Orientalist Yellow Peril monsters from the Forbidden East, or dark barbarian hordes from the wastelands outside the pristine lily white lands of the heroes, always threatening the white status quo somehow. At best, we’re noble savages who can teach the white heroes ancient wisdom and life lessons about how to be better people. This, despite so much history available about the diversity of medieval Europe, how it was much less white than people generally believe it to be. I know that Thedas really relies on the fantasy counterpart culture idea, but in a land of blood magic and dwarves and darkspawn, the idea that societies are racially and ethnically homogeneous is…weird? Squicky? F***ed up?

I’ve cherry-picked the most interesting part of Mr. Gaider’s response:

“I suppose you’re correct that, on some level, there seemed to be less thematic need to address issues of racism within human societies with there being such a visible ‘other’ for them to deal with. Perhaps one could say that skin color isn’t such a big issue in Thedas when there are elves and dwarves and qunari who are so much more different among them … or perhaps that’s a cheap way to look at it? Something to think about. That said, I don’t think the societies in Thedas are as racially homogenous as you believe — or, at least, they’re not intended to be. How well have we shown that in-game? Probably not very well.”

Read more from Troy L. Wiggins at afrofantasy.wordpress.com